EDIT425: Emerging Trends in Pedagogy and Practice

Unit Description

This unit explores innovations in digital learning pedagogy and practice. It examines the affordances of a variety of innovative technologies such as mobile learning, cloud computing, wearable technology, virtual worlds, augmented reality, and gamification. Practical strategies for the improvement of motivation, engagement and retention are also explored.

Learning Objectives (Official)

At the end of this unit, you will be able to:

  1. critically analyse the role that digital technologies can play in enhancing learning;
  2. justify the use of innovative digital technologies and practice based on relevant theories, research and evidenced-based practice;
  3. apply an advanced level of theoretical knowledge to critique innovations in digital technologies and associated pedagogies in education, training or workplace settings; and
  4. describe strategies using innovative digital technologies that can lead to improvements in motivation, engagement and retention.

Human-readable Learning Objectives (Unofficial)

At the end of this unit, you will be able to:

  1. Explore and critique emerging pedagogies and technologies and their potential for learning
  2. Recommend emerging technologies or pedagogies, based on research 
  3. Educate other about the considerations (e.g., pros and cons) when using emerging pedagogies and technologies
  4. Design professional development by modelling AND teaching an emerging pedagogy of your choice simultaneously (must include considerations for adoption and proliferation)

What will I be doing?

Project (60%)

Your Project makes up the majority of your mark, and is iterative, meaning you’ll work on it as you progress through the unit, then revise it after our Assessment and Intensive Period.

Collaborative Activities (25%)

Collaborative activities can come in the form of discussions, collaborative activities and other tasks. Instructions for completion are housed in each section of the unit.

Formative Activities (15%)

Formative Activities will cover everything in the readings. You have a few options for what you can complete, from a quiz, to the creation of learning materials for future students.

Project Overview

Learning: The Next Generation

Leadership at your organisation has asked you to develop a proposal for a lesson plan that exemplifies innovative pedagogies and technologies that will be ubiquitous in 10 years time. This will include explanations for all your choices and can be used as an example for your colleagues as a professional learning resource. 

Time to devote to this project: 15 hours for every 2-week section of this unit

NOTE: If you’ve already developed a lesson for EDIT426, you are welcome to revisit and re-energize that lesson for this project, but be mindful that substantive changes should be applied. Also, be sure to reference this work in any submission to ensure you’re not self-plagiarising.