EDIT521: Designing Effective Learning Experiences with Technology

Unit Description

This unit examines the issues related to the design, development, implementation, assessment and evaluation of online learning environments. This is achieved through the exploration, investigation, formulation and resolution of issues identified in institutional, technological, pedagogical, and ethical contexts. Current learning theories suitable for digital learning environments are explored in order to make links between the theory and practice.

Learning Objectives (Official)

At the end of this unit, you will be able to:

  1. demonstrate coherent theoretical knowledge through the investigation of trends in the use of technology in learning contexts to inform the understanding of digital learning environments;
  2. demonstrate an integrated understanding of a range of digital technologies and evaluate their relevance and use in digital learning environments;
  3. apply judgement to measure effectiveness of a digital learning environment, communicating this effectively to others; and
  4. use a high level of autonomy and judgement to apply a range of technologies to the design of digital learning environments relevant to a social environment/context or workplace setting.

Human-readable Learning Objectives (Unofficial)

At the end of this unit, you will be able to:

  1. Solidify your own approach to the design of learning experiences based on existing models
  2. Critique trends in learning technologies and manage ethical aspects of their use
  3. Document your learning experience designs through instructional or learning design documentation (curriculum mapping, instructional design document, etc.)
  4. Develop mechanisms to evaluate the effectiveness of learning experiences and programs based on measures of achievement for your context (objectives, outcomes, competencies, or other)

What will I be doing?

Project (60%)

Your Project makes up the majority of your mark, and is iterative, meaning you’ll work on it as you progress through the unit, then revise it after our Assessment and Intensive Period.

Collaborative Activities (25%)

Collaborative activities can come in the form of discussions, collaborative activities and other tasks. Instructions for completion are housed in each section of the unit.

Formative Activities (15%)

Formative Activities will cover everything in the readings. You have a few options for what you can complete, from a quiz, to the creation of learning materials for future students.

Project Overview

Learning Experience Reboot

As a seasoned learning designer, you’ve been charged with creating an example of a meticulously and systematically designed learning experience to serve as an example to other junior learning designers. As part of this, you’ll be documenting your process, as well as redesigning a learning experience.


Time to devote to this project: 15 hours for every 2-week section of this unit